Wednesday, December 5, 2012
Wednesday, November 28, 2012
Recreating Cameras and Lights in Maya
This is the original photograph. (IMG_5851.jpg)
This is the CG recreation as best as I could get it. The lights used in this recreation were mostly area lights, with the exception of a directional light used to create the main highlight on the left of the widget.
There were some things on the recreation that I was not able to accomplish. On the photograph the light was bouncing off the ground, making upward shadows on the steps. To do this I had to create a small area light just on the bottom corner of the steps. I was able to create the upward shadows on the two steps but I could not make the shadow on the bottom because there was nothing to cast a shadow from. The reason why those shadows are so grainy is because Mental Ray is active on that light. That was the best way that I could get some kind of gradient look on those shadows, like how it was on the photograph.
Also, I could not apply the penumbra effect on the shadow from the main light source. I originally tried to use a spotlight which has the penumbra angle attribute but the spotlight did not give me the direction of light that I wanted. Mental Ray was not a good choice either because it produced a very contrast gradient on the shadow.
This is the recreation on a different angle. There was originally an area light on the right of the widget to produce a small highlight on the other view, but on this view it was removed because the area light was producing too much light where the shadow should be.
Tuesday, November 20, 2012
Monday, November 12, 2012
Monday, November 5, 2012
Outline for the Second Term Paper
I.
Introduction
a.
Thesis: These scenes from the Marvel films show
that some of the motions from the characters presented violations of the
action/reaction principle.
II.
Thor
a.
The Bifrost machine teleports Thor and his
friends at extreme speeds and while still going at an extreme speed they are
able to land safely to their destination on another planet.
b.
In the fight with the Frost Giants, Thor is able
to fling the giants (eight to nine foot high creatures and three times the
weight of Thor) several feet into the air with his Mjolnir hammer effortlessly.
c.
Near the ending when he shows Jane Foster his
powers, Thor is able to jump hundreds of feet into the air and miles away
without making a single leap with his legs.
III.
Captain America: The First Avenger
a.
In the scene where Steve Rogers is chasing the
Hydra spy, he makes a giant leap to go above a fence that is around 9 feet
high.
b.
Near the end of the film, Captain America is
fighting one of the Hydra soldiers and both are on top of a small fighter
plane. When the plane is ejected down, both Captain America and the Hydra
soldier are not experiencing any weightlessness.
c.
At the post-credits scene, Captain America is
able to break a punching bag that is almost more than his weight.
IV.
The Avengers
a.
At the fight with Thor vs. Iron Man and Captain
America, Thor wields his Mjolnir hammer towards Captain America’s shield and
after impact it causes a shockwave that forces everyone to slide off several
feet away from the impact.
b.
When SHIELD’s air carrier is under attack, the
Hulk jumps off from the carrier’s lab to a fighter jet almost 50 feet across
with making only minimal damage on both ends but not from the forces of the jump.
c.
At the battle with the Chitari, The Hulk is able
to stop (with one single punch) the massive creature that is more than 100
times the Hulk’s size and weight.
V.
Conclusion
Tuesday, October 30, 2012
Stop-Motion Character Animation
Click the icon on the bottom right of the video for a full-screen view.
The first thing I did was make the character. He is made with a bendable skeleton made with sturdy metal wires and wrapped with aluminum foil. Afterwards the model was covered with clay. I made the model this way because I had uncertainty if the I might lose shape of the character or accidently breaking the limbs if the model was entirely clay. On a standing pose the character was able to stay up well. But on poses where the character was standing in one foot, a small piece of clay had to be underneath the other foot to support the character. The small piece is edited out by Photoshop after shooting.
After building the model character, I shot reference of myself acting out the scene. For shooting the poses, I was able to twist the body (not efficient but just good enough), keep the body sturdy and standing by itself (most of the time). On the last scene where the character melts, the model is replaced with a different model with all clay so I can easily smash it.
This assignment was slightly difficult because after shooting each frame it is hard to tell how far the body needs to curve or how far the foot needs to travel between each frame. I also had to fix the character if the character bended too much and the clay cracked: which meant I had to take the character off the stage, put tracking markers on the stage and putting the character back hoping it did not shift too much from the previous frame.
Tuesday, October 16, 2012
Tuesday, October 9, 2012
The Laws of Physics in an Animated Universe
Tron: Legacy
It took 28 years for Walt Disney Pictures to release a
sequel to Tron (1982). It was
considered the first of its kind: the first film that uses computer graphics in
a live action film. Of course, the film wasn’t perfect. The graphics may have
been impressive in 1982 but if it was released today it would have been
considered “low-res” and amateurish. The laws of physics were not highly
considered while making this film. In the 1982 film, there were hovering ships
that did not require aerodynamics lifting and lightcycles that turn at right
angles without any hints of moving in arcs. The sequel titled Tron: Legacy (2010) was finally released. Kevin Flynn, the main character from the
1982 film, takes his experiences from teleporting to a computer world and
creates a new system called “The Grid” where he has creative control to build
and change programs in his will. CLU, a program designed to continue building
the Grid with or without Kevin’s presence, betrays his creator and claims
control of the Grid. Twenty years later in the real world, Sam Flynn, Kevin’s
27 year old son, makes a strange discovery at his father’s abandoned arcade and
surprisingly enters The Grid while looking for his missing father. In this film
there are many improvements to the CGI graphics and the physics in animation
compared to the 1982 counterpart. But some of the physics are played with and
manipulated because of the aesthetic decisions by the producers to keep elements
consistent with the 1982 film. But the aesthetic decisions work in the story because
the physics are manipulated in a computer world created by Kevin Flynn and CLU.
Gravity
In The
Grid, gravity is manipulated in many ways throughout the film. There are many
objects, both small and large, that require little or no mechanisms to keep the
objects up. The first example is when Sam Flynn enters the Grid and is forced
into a game called “Disc Wars” where combatants fight to the death. The arena
where the combatants play features these battle stages that are suspended
approximately 25 to 30 stories above the ground. The stages can change sizes of
an apartment to a three-story house. There is no indication of what is
physically lifting the stages up. There are no wires or no energy lifts. It
moves up in the 3D space like moving a graphic up on a computer screen.
Another
scene where gravity is manipulated is when Sam is making an escape from the “Light
Cycle Grid”. A character named Quorra arrives on a two seat vehicle to pick up
Sam and escape. Rinzler chases them down and rides his lightcycle at a high
speed upside down on a transparent surface and appear just below where CLU is
standing. When Rinzler has to go back to the top of the surface, he enters
through a rotating door that puts his cycle upright while still driving at a
high speed. For something like this to happen in the real world, wheels of an
upside down vehicle need to be attached to a track, similar to a roller
coaster. For something else similar like this, a vehicle would require
centrifugal force, but it would need lots of speed and frequently spin upside
down inside a cylinder shape pathway.
There
are these “beams of light” that appear frequently in the film. These beams are
an equivalent to cables and train tracks in the real world that move or carry heavy
carriages for transport. The most significant beam is the one transporting a
400-ton freight train that transports Kevin, Sam and Quorra towards the portal.
The beam does not have any rigid materials to keep the beam together nor is it
attached to any support from the ground to keep the beam up or the heavy train.
The beam continuously shines through for miles and miles from the center of the
city to the end of the tracks at CLU’s army base. Also, the start of the track
at the city the beam is angled. Once the beam is at a certain point miles away
from the city the beam will have the train several thousand feet above the
ground, almost the height that aircrafts would travel.
There
are a few vehicles in the Grid that do not require any wings for flight. For
example, the Recognizer, a claw shaped hovering vehicle. This vehicle appears
in the 1982 film, and in that version there is no indication of what is making
it hover. In the 2010 film, the Recognizer appears in film with a new design.
In this version, energy exhaust ports are just below of the legs. It works
somewhat like a rocket but it able to adjust the amount of exhausting energy if
it needs to slow down or land. If this vehicle was made in the real world, it
is likely the vehicle would never have kept its balance up since the vehicle is
a lot heavier on the cockpit and the center of gravity being on the middle of
the overall ship.
Follow-Through and Drag
Another
example of physics being manipulated is the removal of follow-through and drag.
This scene takes place at the End of Line Club that is on top of a 450-level
tower with an elevator on a slightly slanted track (almost by 20 degrees). After
getting into a confrontation with CLU’s henchmen at the Club, Sam, Kevin and
Quorra make an escape through the Club’s only exit, the elevator. One of the henchmen
is able to plant a sticky grenade to entrance that causes the elevator to lose
its grip and drop on an angled free fall. As they fall, the characters stay on
the ground of the elevator, not showing any weightlessness. In the real world,
any person inside an elevator on a free fall would actually be dragged towards
the ceiling since the person is much lighter than the elevator and requires
less air resistance than the elevator to stay up. In terms of story, it could
be that Kevin Flynn altered the weightlessness as you can see him in the movie trying
to empower the elevator with his finger controls.
One
contradiction about the manipulation of follow-through and drag is that it is
not consistent. With the exception of the elevator scene, drag or
follow-through occurs frequently, usually at scenes with vehicles making a high
impact with other objects. In the Light Cycle Grid scene, most of the
combatants would crash into rigid “walls of light”, causing pieces of what is
left of the cycle and the rider to move forward after impact. In one example is
back on the scene where Sam is escaping the Light Cycle Grid. Rinzler’s
lightcycle explodes after Quorra drops grenades in front of him causing him to leap
several feet into the air. But because he was still in motion on the cycle just
before the explosion, there was enough momentum to keep him moving forward and he
lands approximately 30 feet away from the explosion on a backup lightcycle.
Action/Reaction
Two
characters in the film, Rinzler and CLU, are able to defy the Action-Reaction
Principle in Newton’s Laws of Forces. The Action-Reaction Principle states “for
every action force there is equal reaction force in the opposite direction.” This
rule seems to be broken by these characters because only so much force is being
put into a jump and yet they are able to leap into exaggerated distances. The
first example: this is the scene where the freight train arrives at CLU’s army
base and Rinzler is hunting down the Flynns. Rinzler is on top the train, which
is two levels high (or twenty feet long), and notices Quorra running away.
Rinzler runs to give himself momentum and jumps to leap forward at a long
distance to catch up with Quorra. It is a bit hard to tell how far he jumped
because he is jumping towards the camera, but he must have made a leaping
distance of least two times the height of that train.
In the
climax of the film, CLU would do the same thing when chasing down Sam and
Quorra at the portal. The bridge connecting to the portal collapses, making a
50 to 60 feet gap and CLU needs to jumps across that distance. After a
confrontation with Kevin, CLU runs to give himself momentum and jumps off to a large
height to make an arc to get across the gap. He barely makes it across by grabbing
on to the edge of the bridge. If a real world person were to make any of these
jumps, he or she is likely to go only several feet across and a few feet high
while running with momentum.
Vacuum
In the
climax of the film, Sam and Quorra are escaping through the portal and CLU
chases them down while Kevin stays behind. CLU is near reaching Sam and Quorra
and Kevin needs to give them more time to escape. Kevin sacrifices himself and performs
“re-intregration” where he will merge CLU back into himself and “derezz”. But because
CLU is too far for Kevin to reach, he needs to create a vacuum to pull CLU back.
Kevin does not use any device, nor does he need to because he is able to
manipulate the physics of his own world. He simply stands, extends out his
hands out and focuses on maintaining a small vacuum on an open atmosphere. In
the space between Kevin and CLU, the pressure is lowered and CLU pushed back
due to the atmospheric pressure pushing in. In the end, both Kevin and CLU
perish while Sam and Quorra are able to escape to the real world.
-------
The
laws of physics in the film Tron: Legacy
are frequently manipulated as they are meant to be in the story. Kevin Flynn
created the computer world and that world behaves like how graphics move on a
computer screen. Kevin Flynn and CLU could have made decisions to replicate the
Grid with complete real world physics, but seeing this is a computer world,
everything made was out of convenience for themselves and the programs occupying
the Grid. The animations in this film were designed to keep many elements
consistent with the 1982 film (with putting liberties of updating the graphics
and some of the physics). Still, this is an entertaining and visually awesome
film to watch.
Monday, October 1, 2012
Outline of the First Term Paper
Film: Tron: Legacy
(2010)
I.
Introduction
a.
Short summary of the film
b.
The movie takes place in the computer world
where the laws of physics are manipulated.
II.
Gravity
a.
The Disc-Wars Arena
i.
The 16 battle stages float hundreds of feet
above the ground with no indication of what is holding it up.
ii.
In the final round with Sam vs. Rinzler, the
villain Clu is able to control the direction of gravity of the interior of the
battle the stage.
b.
The Light Cycle Grid
i.
Rinzler is released to capture Sam. Rinzler
travels upside down on the bottom side of the ground level.
c.
Large Hovering Objects
i.
The Recognizers are large claw shaped vehicles
that hover only from the exhaust ports on its legs. Its upper body frame is
larger than its legs and it has no wings.
ii.
The freight train (I’m guessing maybe 400 tons)
is traveling on a single rail of light, miles in length, suspended in the air
with nothing holding the rail up.
iii.
There are hovering boulders above the “Sea of
Simulation” that are each being held up by single lines of light.
III.
Follow-Through and Drag
a.
Sam is captured after first entering the Grid.
He is taken to an elevator where his feet are clamped down on the platform. The
elevator drops down fast and there is no overlap present anywhere in his body.
b.
Sam, Kevin and Quorra are escaping a fight at
the End of Line Club. The entrance explodes and the elevator loses its
suspension rail making the elevator go on a free fall. The characters do not
show any weightlessness as the elevator falls at an alarming speed.
c.
Contradiction: There is plenty of follow-through
and drag in the action scenes including light cycles crashing into walls of
light.
IV.
Exaggeration
a.
Clu
i.
At the final confrontation, Clu chases down Sam
and Quorra as the bridge collapses. Clu needed to jump across the gap that is
as long as the width of a two lane street.
b.
Kevin Flynn
i.
At the final confrontation, Flynn needed to stop
Clu from chasing Sam. Flynn creates a small vacuum in a large open atmosphere
to pull Clu away from Sam.
c.
Rinzler
i.
Rinzler is able to jump around 10 to 20 feet at
will into the air and land safely on the ground. This occurs in two occasions
of the film: in the light cycle grid and after the landing of the freight
train.
V.
Conclusion
a.
Some of the laws of physics are completely
manipulated but in the sense of story that is probably how it was meant to
be when Kevin Flynn created the computer world.
Tuesday, September 25, 2012
Stop Motion Animation of Falling
View the video better on full screen
From the start I knew the best way to do this stop motion is to have all of the objects animated while placed on a flat top. This was the best idea that I could think of for this animation: two objects - a Legoman throwing a soccer ball into the air and a truck driving off a building making a parabolic arc.
The Legoman part was simple but the truck took time to plan out. I had to start thinking about the perspective of the background and if the buildings and the legoman will look proportional to the truck in perspective. Then I measured out the speed that the truck will travel and drawn out the spacing on the board (check out the images). After I made the images from a camera, everything was imported to photoshop where the images were cleaned up and the final images were put together using the timeline on Adobe Flash. Most of the animation were shot on 2's and a few on 1's while this animation was running at 24 fps.
Sunday, September 16, 2012
Video Analysis of Path of Action
This video reference is running at 30 FPS
You might need to view this video on full screen to see the plot points. Click the icon on the bottom right of the video frame.
Sunday, September 9, 2012
Saturday, September 1, 2012
Video Reference
This is a video reference of throwing an Amazon.com package into the air and catching it.
Fourth Down at Half-time (image)
Monday, August 27, 2012
Mini-Portfolio
I am Melvin Cunanan. I have always lived at the Bay Area, mostly at San Jose and a few years at Fremont. Before SJSU I studied at Mount Pleasant High School's Animation Magnet Program and I came here to continue study animation (more towards Maya 3D animation). When I finish at SJSU I hope to get a studio job. I am not looking anywhere in particular now but one day I want to find a job in one the studios at the Bay Area to be near my home.
Here are some of my work from my A/I classes:
Here are some of my work from my A/I classes:
Tuesday, August 21, 2012
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